I am translating my mobile game from english to japanese. It is pixel art style, so I need pixel art font. I found one with 8px height, but I don't know if it is too small to understand, because I don't know any japanese myself. These kanji glyphs worry me the most.

So my question is, do you understand these glyphs or are they too hard to read?

Here is a full image: http://i.imgur.com/loWb8xw.png

Here is just a part of it: enter image description here

  • 2
    Not Japanese, beginner level: can recognize about 15-25%. In the context it would be easier, I think. But those at the bottom...
    – scriptin
    Jul 4, 2016 at 22:06
  • 1
    The kanji together looks like some QR code. I can't make out many of them.
    – Flaw
    Jul 5, 2016 at 9:07

3 Answers 3


TLDR: Use at least a 9px font unless you want negative reviews.

This is 美咲フォント, isn't it? Actually, it's indeed 7px per glyph plus 1px padding :) I know this font, but didn't mention it in my previous answer, because I thought you will never need this in smartphone games with LCDs with >200 dpi.

8px (7px + 1px) kanji fonts are used in some real games on 3DS, which is equipped with very low-res screens. For example, the 3DS version of Dragon Quest X and games from Etrian Odyssey franchise use this font (or something similar), because they needed to display many characters simultaneously.

However, such fonts are only readable and understandable with the aid of the context. And even with the context, some kanji are still hard to recognize even to a native speaker. I remember great many Dragon Quest users complained about the difficulty in recognizing characters when the 3DS version was released. Even the native speakers could not distinguish between 鉄の剣, 鋼の剣 and 銅の剣 ("iron, steel and copper sword", respectively).

If you do need this tiny font, you have to be more careful than usual. You have to tell your translators to avoid using complicated kanji in the translation process. Try to use it as sparingly as possible, and never use it in the critical parts of your game.

Example (screenshot from Etrian Odyssey taken from this blog article):


The list on the left uses a 9px (in actual glyph height) font, which I think is not tough to read. Under "SKILL" and "ITEM", there are 7px characters, and I can barely recognize the kanji under "ITEM" (魔神の礎). The 9px font is used throughout the game with almost no problem.

If you are developing a smartphone game and want to add the pixel-art feelings to it, perhaps 10–11px bitmap font is a reasonable choice, which is readable enough, and "jaggy" enough. Or you can use TrueType fonts designed exactly for this purpose (for example, this).


By themselves, most kanji (the glyphs) at the bottom are hard too recognize. As part of a sentence wuth some context, you can read it, but it definitely does not look nice at. I'd say 8 pixel is a bit too low.

However, I recently did some hobby programming as well and found this font:


It's freely available and a true type font without any embedded bitmap font. It comes at 10 and 12 pixel, which is much easier to read and looks better.

  • 2
    Same here. Context would make most of them clear. I'd prefer the old trick of using hiragana and spaces to make it look cleaner if you use a font that small; that's what video games do quite often (at least, the somewhat old games I play).
    – Nick O.
    Jul 4, 2016 at 23:04

I think the majority of these are legible with no problem. But a good number of them might be difficult to work out.

I think you would be safe using Hiragana with spaces, which has plenty of precedent for games. Or, you could use only the legible Kanji and replace the others with Hiragana and Katakana.

Here's the same sentence with a few options:

 "Push the blue turtle"
  • 青いを押す -「亀」
    would be hard to read in such a small font.
  • 青いかめを押す・青いカメを押す
    just switch the complex kanji to hiragana or katakana. this is probably the easiest to read imho.
  • あおい かめを おす
    switch everthing to hiragana with spaces. lots of precedent for this, no problem unless you have a lot of text on one screen.
  • アオイ カメヲ オス
    all katakana with spaces
  • あおい カメを おす
    mixed kana with spaces
  • あおいかめをおす
    all hiragana, no spaces. don't do this unless your game is about Genji Monogatari.
  • Aoi kame wo osu
    all romaji. don't do this unless your game is designed make people argue.
  • I think in games which use spaces and little or no kanji, there tend not to be spaces before most particles.
    – user1478
    Jul 5, 2016 at 3:20
  • That is a good point! Edited.
    – sazarando
    Jul 5, 2016 at 3:21

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