Timeline for Why are simple kanji sometimes written in hiragana?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Feb 2, 2023 at 23:43 | comment | added | ConMan | I didn't think it was likely, but it was still a possibility and it is still an answer to the question as written. | |
Feb 2, 2023 at 23:41 | comment | added | naruto | What made you think OP might be playing a NES or GB game in the 80's? 兄 is a simple and easy kanji, and someone playing an old game that cannot display kanji wouldn't ask a question like this. | |
Feb 2, 2023 at 16:23 | comment | added | Austin Hemmelgarn | @YusukeMatsubara For a point of comparison, on modern computers a typical vector font for Western European languages is less than 1 MiB in size, while a typical font for Japanese covering both kanji and kana is on the order of 20-25 MiB in size. That’s more comprehensive than what many games would need, but you’re still looking at an order of magnitude difference. And it wasn’t until 8th gen consoles that game consoles broke the 1GiB mark for system RAM (and the Wii, a generation earlier, had only 88 MiB of system RAM). | |
Feb 2, 2023 at 10:59 | comment | added | Andrew T. | @YusukeMatsubara true, most of them are from early game consoles like NES. Otherwise, it's more for nostalgia like in modern Pokemon games. | |
Feb 2, 2023 at 8:21 | comment | added | Yusuke Matsubara | I wonder in what situation the space issue applies, aside from the earliest game consoles. I believe one splash screen image or two in modern games would be larger than the entire games from that period. | |
Feb 2, 2023 at 3:18 | history | answered | ConMan | CC BY-SA 4.0 |